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Beginner's Guides

Combat Terminology Guide

Genesis War
2026.04.14 Tuesday 13:28 (UTC + 9)


The Ultimate Tactical Saga Reborn, 『Genesis War』

Greetings, this is GM Azidahaka.


In Genesis War, you’ll encounter a variety of combat terms and system mechanics during battle.

This guide summarizes the key terms frequently used throughout combat

to help Guardians better understand the battle system and apply it in gameplay.


Please refer to the Battle Terminology Guide below to follow the flow of combat accurately and enjoy a more strategic battle experience.






[Battle Terminology Guide]


📖 Terms Related to Battle Flow

Term

Description

Includes

Game Start

-

-

Start of (Allies / Overall) Turn

In PvE, this refers to the start of the Allies Phase. 

In PvP, this refers to the start of the Overall Phase.

-

End of (Character) Action

When a character consumes an action during their turn.

Offensive Attack / Combat Attack / Basic Attack

End of (Character) Turn

When a character has consumed all actions and becomes inactive.

End of (Character) Action

Before XX (e.g., Before Battle)

A state before a specifie action or effect occurs.


At XX (e.g., At Battle Start)

Immediately before the specified action or effect occurs.


After XX (e.g., After Battle)

A state after the specified action or effect has been completed/resolved.




📖 Terms Related to Target Alignment

Term

Description

Self

The character who uses the skill or effect.

Other Allies

Allied characters excluding the character who uses the skill or effect.

All Allies

All allied characters on the same side,

including the character who uses the skill or effect.

Enemies

Characters hostile to the skill/effect user (Neutral objects excluded).

Player

A playable character type-units

listed in the Character Management screen.



📖 Terms Related to Actions

Term

Description

Includes

Offensive Attack

An action where a character spends an Action on their turn to deal damage to an enemy.

Combat Attack

Attacked by Enemy

When an enemy character spends an Action on their turn to attack you.

Hit by Enemy Combat Attack

Combat (Sequence)

A single attack sequence that triggers a combat animation.

Combat Attack / Hit by Enemy Combat Attack / Basic Attack

Combat Attack

A single attack that spends an Action on the attacker’s turn and plays a combat animation.

Basic Attack

Hit by Enemy Combat Attack

Getting hit by a single enemy attack that spends an Action and plays a combat animation.

-

Skill Use

Using a skill (excluding Basic Attack) by spending an Action on the character’s turn.

-

Basic Attack

A Combat Attack that does not consume TP when you tap an enemy within range.

-

Melee Attack

Attacks with the Melee tag.

-

Ranged Attack

Attacks with the Ranged tag.

-

Directional

Attacks that can be blocked by Cover.

-



📖 Terms Related to Conditional Trigger Effects

Term

Description

includes

counterattacked

Triggers a counterattack when you are hit by an enemy Combat Attack within your attack range.

-

fatal DMG

(Except Raid Bosses) Occurs when a character takes damage greater than their remaining HP + Shield, resulting in death, or when their HP is reduced to 1 and they revive.

-

Defeat the enemy

An enemy that has taken fatal DMG dies without reviving.

-

link ATK

(Melee characters only) Triggers after combat when an ally performs a Combat Attack on an adjacent enemy from the opposite side, dealing additional damage.

-

extra action(s)

Grants extra movement + an extra attack or Skill Use.

-

extra hit or skill use

Grants an extra hit or Skill Use, but movement is not allowed after acting.

-

extra move

Grants extra movement only. After acting, you can move only.

-

Extra Hit / perform an extra hit

Triggers after an Offensive Attack to deal additional damage.


Buff Expiration

A buff is removed because its duration ends.

-

Buff Removal

Any case where a buff is removed.

Buff Expiration

knocked back

Pushes the target back by 1 tile.


Shocked Stiff

Pushes the target back by 2 or more tiles, and may apply additional effects (e.g., Stun) under certain conditions.




📖 Terms Related to Damage Types

Term

Description

DMG equal to {0}% of ATK

Damage based on the Physical ATK stat.

DMG equal to {0}% of M-ATK

Damage based on the Magic ATK (M-ATK) stat.

(Physical Penetration) Ignore DEF

When calculating damage, ignores the target’s DEF by the stated percentage/amount.

(Magic Penetration) Ignore RES

When calculating damage, ignores the target’s RES by the stated percentage/amount.

fixed DMG

Damage that ignores DEF, most damage reduction effects, and affinities—except effects related to Glancing.

absolute DMG

Damage that ignores DEF, damage immunity, Glancing, damage reduction effects, and affinities. It cannot be reduced or deflected.



📖 Terms Related to Area of Effect (AoE)





※ All images in this notice were captured in a test environment.

※ Actual in-game images may change depending on the update.



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