
The Ultimate Tactical Saga Reborn, 『Genesis War』
Greetings, this is GM Azidahaka.
This is a short guide for the new content: Tempest!
[Introduction to Tempest]

※ Tempest is a standalone content within the game. Progress made, including character growth, only applies within Tempest.
- You will take on the role of Sharn Hoiste and select one Tempest character as your partner to raise.
- Once you complete, fail, or abandon all chapters with your current partner, you may select a new partner and start a fresh run.
- One Rose Invitation is consumed to select and raise one Tempest partner.
- You start with 3 Rose Invitations, which are restored to 3 every day at 05:00.
- To progress smoothly, you will need to accumulate Fame through Adventures.
- You must gather the required Fame before embarking on the next chapter's expedition.
- If you fail to reach the target Fame, the adventure will fail. Additionally, if your remaining turns reach 0 and you lose an adventure battle, it will result in a Game Over.
[Tempest Progression]

- Each chapter consists of 10 turns in total: 9 turns for raising your partner and 1 turn for completing the Quest.
- During the 9 raising turns, you can improve stats and work toward your goals through Training, Rest, and Adventures. On the final turn, you will face the Quest.
- As you progress through the story with your partner, you will build Affection. Different endings await depending on your Affection level.
- A random event may occur at the end of each turn, and your choices will affect Affection, stats, and Stress.
- Training helps increase your partner's stats, which is useful during adventures and other situations.
- Stress accumulates as you train. Managing Stress through Rest will make training for your partner easier.
- Resting can also grant a small amount of stats. A great success in Rest may yield bonus stats or significantly reduce stress.
- Adventures consist of Combat Missions and Circus Missions. Success rates are determined by your stats.
- The amount of Fame earned varies between Adventures.
- High Stress can result in penalties such as increased Training failure rates and lower Adventure success rates.
- To clear a chapter, you must complete the Quest.
- Battles proceed automatically. Character level is determined by the total sum of stats, and the difficulty of battle changes significantly based on the level gap.
- Buffs and debuffs can also affect battles. Certain high stats may grant buff effects, while high Stress can trigger severe debuffs.
- There are five raising stats in total: Valor, Wit, Knowledge, Patience, and Insight. These can be improved through Training and certain Rest activities.
Stat Details | ||
Valor | Develops the ability to overcome fearsome situations through one's own strength. | |
Wit | Develops the ability to handle unexpected situations. | |
Knowledge | Acquires wisdom from the ancients and builds refined culture fitting for the era. | |
Endurance | Develops the ability to endure any hardship through extreme running training. | |
Insight | Cultivates the ability to trust one's own choices amidst truth and falsehood, chance and fate. | |

- Tarot Cards are rare but can be obtained through random events.
- There are 22 types of Tarot Cards in total. Each card's unique properties can influence the growth and reduction of raising stats.
[Tempest Story]

- The Tempest story unfolds on a 1:1 basis from the point each character appears. Choose your preferred character and enjoy the story!
- As Affinity increases, a Romance Story unique to each character will be triggered. Live alongside Elizabeth, Ophelia, and Lina at the Hero's Tomb and deepen your bonds with them. (Reaching 100% Affinity will unlock each character's additional ending.)
We hope our Guardians enjoy this exciting content!
Thank you.

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